Connect with us

News

MultiVersus releases first Open Beta patch notes

The first full set of V0 patch notes for the Open Beta are here.

Published

on

Player First Games has shared information about the massive new patch that will go live alongside the MultiVersus open beta, bringing Iron Giant, a new map, and more, less than 24 hours before the early access portion of the open beta begins.

This is the Open Beta V0 patch, which signifies the start of MultiVersus’ soft launch and a regular release schedule. As well as all of this, the developers have enabled up to four-player local multiplayer and made a number of other changes and additions.

Wall Fatigue, which prevents players from hunching over the wall for long periods of time, and a glossary of game-specific terms on the MultiVersus main menu are some of the most significant changes.

In addition, characters like Tom and Jerry, Taz, and Jake have had their weights adjusted innumerably.

Advertisement

A new character will be introduced for the first time in the game. The Ancient Sky Arena Steven Universe map and Iron Giant will both be available to try out during the beta period.

Now that Open Beta has begun, or if you’re thinking about picking up MultiVersus at some point in the near future, here are the official V0 patch notes.

Patch notes for MultiVersus open beta V0

New material

Advertisement

The Iron Giant can now be accessed and played. “Iron Giant has finally arrived! “He’s the first Colossal-sized character we’ve ever worked with!”

The arena map for Steven Universe: Ancient Sky is now available for use on the internet.

A one to four-player game The Local Play feature has been added to the app.

Fatigue on the global wall The speed at which you can wall slide increases as soon as you spend five seconds wall sliding without touching the ground or start wall sliding six times without touching the ground. Wall Fatigue sets in when you spend more than 10 seconds wall-sliding without touching the ground, or when you begin wall-sliding 11 times without touching the ground. Symptoms of Wall Fatigue include the following: Your Air Specials and Air Evades will no longer be reset when you slide along a wall. After Wall Jumping, you no longer receive a Double Jump. When you slide against a wall for 0.5 seconds or more, you lose Dodge Meter.

Advertisement

The damage done by a fire debuff now diminishes over time.

There are now two cooldowns for abilities that use ammo: one for using the ability and another for refunding ammo. Modifiers to ability cooldowns affect both cooldowns at the same time.

The main menu now features a MultiVersus Terminology Glossary.

Additional advanced tutorials on Knockback Influence (KBI) and Elemental Interactions have been added.

Advertisement

When canceling a dodge into an attack, the invincibility frames are removed unless the dodge successfully dodges an attack. A 5% slowdown in Dodge Jump movement has been implemented.

Perks

Signature

Wounded, Arya (removed) Treason (new) In order to get an enraged buff from Arya’s dagger, you must hit an ally. On her own side, Arya becomes infuriated by dagger attacks from allies.

Advertisement

Music: Lingering Love, by Bugs Bunny The projectile “Lingering Love” is now subject to a cooldown. “Lingering Love was making it impossible to play against Bugs Bunny the same way you used to, and that was oppressive.”

Disco Confetti Explosion by Harley Davidson Character mastery is now rewarded.

Icing On The Cake: Superman (new) Ice-buffed fighters take additional damage from Superman. Stacks of Ice increase the additional damage by a factor of two. For Frost Breath and Ice stacks, we want players to try new things. “Taz: Right back at you (removed) I’ve got to get in there! ” (new) Taz’s allies can jump into his dogpile, giving it more damage, more knockback, longer duration, and armor.

General

Advertisement

Many benefits have been renamed.

NEW General Perk – Armor Crush Your team’s fully charged attacks break armor. Break armor at 75% charge if your ally also selects this perk.

Static Electricity (formerly Electric Projectile) Charge time reduced to 4 seconds. No longer charges without grounded movement.

That’s Flammable, Doc! (formerly Fire Projectile) Ignite duration reduced to 1 second. Stacked – Duration reduced to 2 seconds.

Advertisement

Ice to Beat You! (formerly Ice Projectile) Debuff stacks reduced to 1. Stacked – Debuff stacks reduced to 2.

Absorb ‘n’ Go (formerly Ability Refund On Take Projectile KB) Unstacked – Ability cooldown refund reduced to 7%

Retaliation-Ready (formerly Projectile Gray Health) Gray health duration reduced to 3 seconds. Stacked – Gray health reduced to 4.

Character adjustments

Advertisement

Arya Neutral Air Attack : Earlier branch on-hit to make combos more reliable. More recovery when whiffed to allow for a slightly larger punish window. : Aerial and Grounded Up Special : On-hit movement follow is more consistent. : On-hit movement follow is more consistent. Aerial and Grounded Down Special : Cooldown reduced from 20s to 18s. This is to give Arya a bit more access to armor pierce as the match progresses. : Cooldown reduced from 20s to 18s. Grounded Up Attack : Has earlier on-hit cancel frames to allow it to combo more reliably. : Has earlier on-hit cancel frames to allow it to combo more reliably. Side Air Attack : Hitbox was shrunk to better match the attack animation. : Hitbox was shrunk to better match the attack animation. Grounded Side Attack 1: More whiff recovery to give the attack a bit more risk for its reward.

Batman

“The goal of these changes are to give Batman earned ring-out power and additional team utility. Giving a number of different attacks and combo routes that give Batman the ability to stack and maintain Weaken Debuff on the enemy.”

Aerial and Grounded Side Special : Grapple can now be canceled out of using Jump or Dodge. This should give Batman additional outplay options and give him some team utility that he was lacking previously. : Grapple can now be canceled out of using Jump or Dodge. Grounded Down Special : While in smoke Batman and allies ignore enemy projectiles. This should help Batman with a bit more team utility. : While in smoke Batman and allies ignore enemy projectiles. Aerial and Grounded Neutral Attack : Batarang on hit now applies one stack of Weaken debuff. : Batarang on hit now applies one stack of Weaken debuff. Up Air Attack 2 : Applies one stack of Weaken debuff. : Applies one stack of Weaken debuff. Side Air Attack 2 : Applies one stack of Weaken debuff. : Applies one stack of Weaken debuff. Grounded Up Attack: Applies one stack of Weaken debuff.

Advertisement

Bugs Bunny Aerial and Grounded Down Special : When exiting from Tunnels Bugs Bunny and allies’ invincibility frames have been reduced. : When exiting from Tunnels Bugs Bunny and allies’ invincibility frames have been reduced. Aerial and Grounded Neutral Special : Bugs Bunny and allies do damage to the Safe when attacking it. The Safe could stay on the map for too long so we decided ally attacks can also damage the safe, reducing how long the safe stays out overall. This should provide more opportunities and openings for the enemy team to play around. : Bugs Bunny and allies do damage to the Safe when attacking it. Side Air Attack: Has more whiff recovery to allow it to be more punishable.

Finn

The goal of these changes are to reduce the easily achievable blazing movement speed Finn has access to.

Grounded Down Attack : Hit 1 and 2 chain together more reliably Reduced knockback on second hit. : Aerial and Grounded Up Special : Hitboxes now connect into each other more consistently. : Hitboxes now connect into each other more consistently. Base Movement Speed : Reduced from 2200 to 2100. : Reduced from 2200 to 2100. Grounded Down Special : Boots of Speed now gives 10% increased movement speed on first purchase, 5% on the second stack and 3% movement on each subsequent stack, reduced from flat 10% on all stacks. It is now capped at 10 stacks reduced from unlimited stacking. : Boots of Speed now gives 10% increased movement speed on first purchase, 5% on the second stack and 3% movement on each subsequent stack, reduced from flat 10% on all stacks. It is now capped at 10 stacks reduced from unlimited stacking. Down Air Attack : Hitbox starts a bit later. : Hitbox starts a bit later. Side Air Attack 2 : Increased whiff recovery. : Increased whiff recovery. Neutral Air Attack : Increased whiff recovery. : Increased whiff recovery. Down Air Special: Crystal now counts as a projectile for perk application Garnet

Advertisement

Down Air Attack : Startup of move decreased. : Startup of move decreased. Neutral Air Attack : Increased base knockback. : Increased base knockback. Aerial and Grounded Neutral Special : has additional start up time before it becomes active : has additional start up time before it becomes active Previously the projectile slow would be active on frame 1 which made projectiles nearly useless against an aware Garnet.

Up Air Attack : Startup of move increased. : Startup of move increased. Side Air Attack 1 : Takes a bit longer before it can be landing canceled. : Takes a bit longer before it can be landing canceled. Side Air Attack 2: Added additional whiff recovery to give a larger window where the attack can be punished on misses.

Harley Aerial and Grounded Neutral Special : The Bomb will now pierce armor. Harley Bomb Equip no longer counts as an Air Special use. Harley Bat Bomb will detonate after 6 seconds even when attached. “This is to prevent how oppresive the bomb could be when attached to Harley. It would cause all approaches to Harley to be unfavorable.” Bug Fix : Fixed an issue where the bomb would disappear when attached to a player that goes to the edge of the blastbox. : Up Air Attack : Increased time between use when using Up Air Attack again when Up Air Attack is canceled by landing. : Increased time between use when using Up Air Attack again when Up Air Attack is canceled by landing. Side Air Attack : Slightly more whiff recovery. : Slightly more whiff recovery. Neutral Air Attack: Has more whiff recovery to prevent it from being a very strong and safe option for Harley.

Jake Aerial and Grounded Side Special : Can cancel on hit earlier to allow it to more reliably combo. Startup of move increased. Initial Movement speed slowed from 2x to 1.5 to give more time for opponents to react. : Up Air Attack : Can cancel on hit earlier to allow it to more reliably combo. : Can cancel on hit earlier to allow it to more reliably combo. Grounded Up Attack : Can cancel on hit earlier to allow it to more reliably combo. : Can cancel on hit earlier to allow it to more reliably combo. Grounded Down Attack : Can cancel on hit earlier to allow it to more reliably combo. : Can cancel on hit earlier to allow it to more reliably combo. Grounded Neutral Attack : Can cancel on hit earlier to allow it to more reliably combo. : Can cancel on hit earlier to allow it to more reliably combo. Weight : Lowered from 75 to 63. : Lowered from 75 to 63. Side Air Attack: Jake’s stretch punch distance is now based on charge time. The sweet spot on the attack will only apply if charged for a long enough time.

Advertisement

Reindog

Grounded Side Special : Can be canceled immediately on hit. : Can be canceled immediately on hit. Up Air Attack : Multi-hit will combo a bit more reliably. : Multi-hit will combo a bit more reliably. Grounded Up Attack : Increased hitbox size in front. : Increased hitbox size in front. Grounded Down Attack : Has faster startup. : Has faster startup. Up Air Special: Movement speed increase reduced from 2x to 1.5x.

Shaggy Passive : Shaggy now starts with a Sandwich with each life. : Shaggy now starts with a Sandwich with each life. Down Air Special : Has armor when starting descent. : Has armor when starting descent. Grounded Up Attack : Has earlier on hit cancel frames and knockback pushes the opponent up and forward to help Shaggy follow up and combo. : Has earlier on hit cancel frames and knockback pushes the opponent up and forward to help Shaggy follow up and combo. Grounded Down Attack : has faster startup. : has faster startup. Base Movement Speed: Shaggy movement speed reduced from 2300 to 2225.

Steven Neutral Dodge : Bubble shield charges and refresh time now shown to the player as an ability cooldown. : Bubble shield charges and refresh time now shown to the player as an ability cooldown. Rose’s Gaze : Requires 10 stacks increased from previous 8 stacks. Bubbled opponents have more control in the air while bubbled. Bubbled opponents have more control over their movement while in the bubble. : Requires 10 stacks increased from previous 8 stacks. Up Air Special: Upward movement reduced.

Advertisement

Superman

Grounded Down Attack : Has armor removed from the attack, but will now break armor. : Has armor removed from the attack, but will now break armor. Aerial and Grounded Down Special : Laser has longer range and now applies projectile debuffs from perks on knockback. : Laser has longer range and now applies projectile debuffs from perks on knockback. Grounded Side Special : Faster startup. : Faster startup. Grounded Side Attack: The jab combo will chain together more reliably.

Taz

General Change : Many of Taz’s attacks will retain velocity when branching into other attacks making his movement less clunky. : Many of Taz’s attacks will retain velocity when branching into other attacks making his movement less clunky. Neutral Special : Holding Neutral Special will keep Taz’s mouth open for longer making it easier for Taz to eat projectiles. : Grounded Down Attack : Moves further granting it greater range. : Moves further granting it greater range. Weight : Decreased from 70 to 63. : Decreased from 70 to 63. Aerial and Grounded Side Special : Additional commitment before you can cancel out of this attack. : Additional commitment before you can cancel out of this attack. Aerial and Grounded Down Special : Has ammo to reduce Taz’s zoning effectiveness : Has ammo to reduce Taz’s zoning effectiveness Side Air Special : Taz can no longer turn and change direction of the knockback. This was leading to really unearned feeling reversals, where Taz’s opponent would knock Taz off platform and try to follow up only to be reversed. : Taz can no longer turn and change direction of the knockback. Bug Fix: Fixed an issue where Taz could turn permanently invisible.

Advertisement

Tom and Jerry

The goal of these changes are to bring some more risk to the really large reward Tom and Jerry have.

Tom and Jerry didn’t have enough risks and his close range attacks were a bit too safe.

Down Air Special : Dynamite ammo cooldown increased from 9s to 12s. : Dynamite ammo cooldown increased from 9s to 12s. Up Air Attack : Added additional whiff recovery. : Added additional whiff recovery. Down Air Attack : Hit box starts a bit later. : Hit box starts a bit later. Side Air Attack : Added additional whiff recovery. : Added additional whiff recovery. Bug Fix: Jerry Slingshot from Aerial and Grounded Neutral Special will now trigger attack decay.

Advertisement

Velma Police Car : Increased health from 15 to 18. : Increased health from 15 to 18. Neutral Dodge : Projectile Shield will only turn on if Velma has Dodge Meter. : Projectile Shield will only turn on if Velma has Dodge Meter. Up Air Special : Reduced size of hitbox. Reduce knockback. Reduced Weaken debuff stacks from 5 to 3 on hit. : Bug Fix : Can no longer cancel during startup. : Can no longer cancel during startup. Grounded Up Special : Increased cooldown from 14s to 28s. : Increased cooldown from 14s to 28s. Grounded Side Special: Velma is now only able to cancel the grapple with Grounded Up Attack.

Wonder Woman

Advertisement